

Game Modes Magical Journey (Adventure) Ī new mode, replacing Flash Mode from Magical Drop II.

Fool and Devil are exceptions, as they retain the traditional attacks from Magical Drop and Magical Drop II which raise every column at the same time. For example, Empress's attacks raise the opponent's leftmost columns first, World's attacks raise the opponent's rightmost columns first, and Judgement's attacks raise the opponent's middle columns first.

The opponent's columns are now raised according to character-specific sequences. Like standard ice balloons, it can only be thawed when a set of balloons are cleared adjacent to them however, the color of these preset frozen balloons are already determined and do not change based on the color of the cleared balloons.įinally, rows resulting from a player's attacks generally no longer come into their opponent's field evenly. Players can also now simultaneously grab normal and special balloons, unlike the previous game where they can be matched together, but not grabbed together.Īnother addition is a "preset" type of frozen balloon. The game introduces a third button, which allows the player to willingly summon rows of balloons into their field. Like Magical Drop II before it, Magical Drop III makes subtle changes to the series's core gameplay. See also: Gameplay overview/Magical Drop III 3.6 PlayStation ( Magical Drop III + Wonderful).3.5 PlayStation ( Magical Drop III: Yokubari Tokudaigou!).
